Dark Haven Spell Reference


Int=Intelligence Requirement, E=Enchantment, D=Damage Spell, H=Healing Spell

MERCENARY
NameTypeInt
CurseE1
Fire BoltD1
Minor HealH2
BlessE3
Second WindH3
PowerE4
Cat NapH4
SlowE4
ShrinkE5
HealH5
Lightning BlastD5
SHADOW
NameTypeInt
HasteE6
FeedH6
BlindE7
Stealth*E8
Fire BallD8
RestH8
FearE9
Power HealH10
Poison*D10
PALADIN
NameTypeInt
HasteE6
SmiteD7
Major HealH8
RestH8
FearE9
Power HealH10
ValorE10
Mana*H10
CLERIC
NameTypeInt
FeedH6
SmiteD7
Major HealH8
ValorE10
Feeble MindE12
Mind BlastD13
Stone SkinE14
Minor Rejuvenation*H14
Restore*H14
Holy Shackle*E15
Divine Spirit*E17
Rejuvenation*H18
WIZARD
NameTypeInt
HasteE6
FeedH6
BlindE7
Fire BallD8
FearE9
Power HealH10
Feeble MindE12
Minor Restore*H12
Mind BlastD13
Stone SkinE14
Acid Burst*D16
Disintegrate*D18
Tongue of Death*D20
*These spells are not available at any other guild.

Fire Bolt

Being more of a showman's spell, the Fire Bolt is intended for use at festivals or at other events where a show of pyrotechnics is appropriate. Against smaller enemies however, this spell can be an effective weapon.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
1MEnemyAgility4450-
3-5 hitpoints damage

Curse

There are endless numbers of documented curses, and new ones are discovered every day. Usually intended to give their victim a run of bad luck, the typical curse usually results in little more than public embarrasment. However, the Arena is not the best place for one to have bad luck.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
1MEnemyIntelligence3465130
1 point reduction to strength and counter
1-2 point penalties to offense and defense

Minor Heal

While more suitable for a skinned knee than for a gaping axe wound, the Minor Heal can be very effective if you have the opportunity to cast it multiple times. Also, there is a tickling sensation that accompanies the Minor Heal which is not altogether unpleasant.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
2MSelf-3560-
3-6 hitpoints restored

Bless

Taking an analytical point of view, the value of the good luck Blessing is effectively the same as a good Curse. Why take the time to learn another spell? Simple--it is much easier to cast a spell on yourself than it is to cast a spell on your foe.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
3MSelf-5465130
1-2 point bonuses to offense, defense, and counter

Second Wind

You will appreciate the quick burst of energy the Second Wind spell gives you, especially in those tiring bouts with salamanders. However, be wary of the long term consequences of quick fixes.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
3MSelf-5050-
20-30 fatigue restored
2-4 sleepiness increase

Power

Converting the body's potential energy into explosive kinetic energy can be done in several ways. The easiest is to jump off a cliff. Casting the Power spell is infinitely more effective in combat, however.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
4MSelf-6560120
1-4 strength bonus
1-3 endurance bonus

Slow

When Erwin the Gray first began trying to find ways to slow the aging process, his initial experiments were failures. Of course, this failure can be put to good use on the Arena floor.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
4MEnemyEndurance6570150

1 offense penalty
1-2 defense penalty
1-3 agility penalty

Cat Nap

Though the meditation required for this spell is exhausting, after a few minutes the caster will feel more awake and refreshed than before. Just try to avoid further physical exertion during the recharge time.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
4MSelf-615100-
2-4 sleepiness restored

Shrink

While facing a 300 pound ogre is no picnic, it is much more preferable than facing 400 pounds of said ogre. Consider this when deciding whether the Shrink spell is a worthwhile addition to your library.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
5MEnemyStrength7680160
3-4 strength penalty
1-2 toughness penalty

Lightning Blast

The Lightning Blast packs a double punch. There is the obvious electrical damage, which is considerable. Additionally, it can take several minutes for a foe to recover from the shock of being...well, shocked. During this time, they will be dazed and noticeably slower to react.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
5MEnemyAgility1066024
5-15 hitpoints damage
1-3 agility reduction

Heal

There will be many situations when you will not have the opportunity to get to the church for healing. Like when you are pinned under the weight of a slavering Rot Spider. In such a situation, you will be glad you can heal yourself.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
5MSelf-7770-
10-20 hitpoints restored

Haste

It was Zigfried the Wise who once coined the phrase 'Haste makes Waste.' This is very true--when you are moving twice as fast as your enemy, you will reduce him to quivering waste in no time.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
6S/P/WSelf-8675150
2-4 agility bonus
1-3 counter bonus

Feed

Though magical food is known to be largely tasteless and more than a bit icky, it is usually highly nutritious. And of course, when you are starving, it is better than nothing, isn't it?
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
6S/C/WSelf-912200-
5-10 hunger restored

Blind

Being suddenly Blinded can cause panic in the mind of your victim and make them much easier targets. Not to mention the fact that they will not be able to hit you with any measure of reliability. Just make sure you close your own eyes before casting this one.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
7S/WEnemyIntelligence8790180
2-4 point penalties to offense, defense, and counter
1-2 point penalties to toughness and intelligence

Smite

An emotionally intimidating spell, the Smite spell is preceded by an immense thunderclap and the appearance of heavenly light. And being Smitten is twice as bad as being walloped, and thrice as painful as being shellacked.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
7C/PEnemyAgility13770-
10-20 hitpoints damage

Stealth

Members of the Shadow Guild are fearsome in combat, thanks in no small part to their ability to vanish into the shadows. A disconcerting tactic to say the least, especially when they do it right before your eyes.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
8SSelf-9780160
2-3 point bonuses to offense, defense, and counter
1-2 toughness bonus

Fire Ball

A large ball of fire will bathe your opponent in flame. Be warned, the smell of burnt hair and charred flesh can be nauseating.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
8W/SEnemyAgility12860-
10-20 hitpoints damage

Major Heal

This spell will heal severe wounds quickly and painlessly.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
8C/PSelf-111080-
20-40 hitpoints restored

Rest

Gives your body a full night's sleep instantly, but will fatigue you--be careful not to run into any hostiles immediately after casting this spell.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
8S/PSelf-1225200-
14-20 sleepiness restored

Fear

This spell taps into the subconcious of your victim and overcomes them with pure Fear. Usually resulting in physical paralysis, terrorizing your opponent is an excellent tactic in combat.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
9S/W/PEnemyIntelligence109100200
1-4 point penalties to offense, defense, and counter
4-7 agility penalty

Poison

Turns a small portion of your opponent's blood into deadly marsh viper poison. It is not unusual to see smoke rise from the skin of your enemy as they burn from the inside out.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
10SEnemyEndurance14985-
20-25 hitpoints damage

Valor

The holy guilds of Dark Haven have such faith in the divine that it can make them physically stronger in combat. Upon finishing this prayer, Clerics and Paladins become fierce warriors, possessed by holy power.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
10P/CSelf-12895190
3-4 point bonuses to strength, offense, defense, counter, and toughness

Power Heal

An excellent spell to use during long battles with some of the more resilient monsters of Dark Haven, this will restore some physical fatigue as well as healing serious wounds--provided you last long enough to chant every word of this long incantation.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
10W/S/PSelf-150170-
25-50 hitpoints restored
10-20 fatigue restored

Mana

The Paladins of the north must often make pilgrimages in areas where food is sparse. However, through prayer and faith, they are provided with physical sustenance from a higher power.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
10PSelf-1514200-
25-35 hunger restored

Minor Restore

Some of the higher wizards of the University become so possessed by their pursuit of knowledge that they never leave the library. For those who have neither the time to eat or sleep, there is the Minor Restore.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
12WSelf-1817250-
15-25 hunger restored
10-16 sleepiness restored

Feeble Mind

Perhaps the best way to deal with an enemy spellcaster is to make sure that they can't cast their spells on you. This spell will cripple the mind of your enemy, rendering their magic ineffective for quite some time.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
12C/WEnemyIntelligence159110220
7-12 intelligence penalty

Mind Blast

The blast of psionic energy which is characteristic of this spell has been likened to receiving an ice-cold hatchet in the brain. Do not be surprised to see blood run from the ears of those unfortunate to be hit with the mind-warping effects of a Mind Blast.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
13W/CEnemyIntelligence17109540
20-30 hitpoints damage
5-7 intelligence reduction

Stone Skin

Drawing on transmutative magics, this spell will literally turn your body into rock. Although you will be a bit slower, only the strongest enemies will be able to penetrate your new armor.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
14W/CSelf-159110220
0-2 point penalties to offense and defense
5-10 toughness bonus

Minor Rejuvenation

While primarily a healing spell, the curative effects of this spell are so powerful that they can dissipate fatigue and hunger as well.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
14CSelf-220180-
50-75 hitpoints restored
20-30 fatigue restored
3-7 hunger restored

Restore

Clerics, being absent-minded by nature, are known to become so engrossed by their studies, that they will simply forget to eat or sleep--sometimes for days. In the most dire of circumstances, the restore spell will bring one back from the brink of physical exhaustion.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
14CSelf-2220254-
25-40 hunger restored
25-40 sleepiness restored

Holy Shackle

Clerics, upon gaining suitable power, can bind their enemies with holy power. Foes find it almost impossible to move under the effects of this spell, and only the strongest will be able to resist.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
15CEnemyStrength1810115220
3-5 point penalties to offense, defense, counter, and agility

Acid Burst

While a blob of acid may not be as intimidating as a bolt of lightning or a ball of flame, in terms of pure damage, it is several times more effective. For the wizard who is more concerned with results than with style.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
16WEnemyAgility2211110-
30-55 hitpoints damage

Divine Spirit

The most powerful prayer available to the cleric, a Divine Spirit is summoned and takes control of the cleric's body, imbuing it with vast physical strength.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
17CSelf-198115230
4-6 point bonuses to strength, offense, defense, and counter
2-4 toughness bonus

Rejuvenation

During major crusades when faced with seemingly insurmountable hordes of enemies, the Clerics used this spell to fend off fatigue and hunger and defend key positions for hours on end.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
18CSelf-1530220-
75-100 hitpoints restored
40-60 fatigue restored
5-10 hunger restored

Disintegrate

It is not easy to summon up an energy field powerful enough to turn a living creature into a whiff of smoke. And those who can manage that have a hell of a time hitting their targets with it. But when it does hit, there is not usually much left afterwards.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
18WEnemyAgility309125-
10-100 hitpoints damage

Tongue of Death

This spell consists of a single word which is comprised of one syllable. However, the pronunciation of that syllable is so unnatural that most humans need to have pieces of their tongue removed in order to say it. Still, to those who possess the immense intellect required to cast this spell, as well as the linguistic skill, comes the power to bring the mightiest foe to their knees.
IntGuildsTargetResistSpell PointsFatigueCast TimeDuration
20WEnemyIntelligence32106060
40-70 hitpoints damage
2-4 point reduction to intelligence, agility, offense, and defense
5-10 fatigue damage