Dark Haven
An Epic Role Playing Adventure
by Gasgorf Software
Jake Murakami and Geoff Hulten
with additional character
artwork by Erik Vee
LIMITED WARRANTY
Gasgorf Software warrants that any diskette(s) and manuals
containing the enclosed program or information about said program
will be free from defects in materials and workmanship for a
period of 90 days from the date of purchase. If the diskettes or
manuals are defective within the warranty period, you may return
them to Gasgorf Software for replacement free of charge.
Gasgorf Software makes no warranties, either express or
implied, regarding the enclosed software package, its
performance, merchantability or fitness for any particular
purpose. The software package is sold as is and any
risk as to its quality and performance is with the buyer.
In no event will Gasgorf Software be liable for direct,
indirect, incidental or consequential damages resulting from any
defect in the software package, even if Gasgorf Software has been
advised of the possibility of such damages.
The warranty provides you with specific legal rights. You may
have other legal rights, which may vary from state to state, and
the above limitations and exclusions may not apply to you.
This software program and all the documents associated with it
is Copyright ã 1998 by Gasgorf Software. All rights are reserved
worldwide. No part of the documentation may be reproduced or
translated into any language, in any form or by any means,
without the prior written consent of Gasgorf Software.
Table of Contents
1 Introduction
2 Getting Started
3 Interacting With the World
4 Basic Hints
Appendix A: Weapons and Armor Reference
Appendix B: Spell Reference
Foreword
The arena has been around as long as anyone can remember.
So has its champion, The Dark Slayer.
Year in and year out, the city of Dark Haven acquires
prisoners and slaves from around the world to be devoured as
inexpensive gladiators by its cherished arena.
All of the gladiators die. All of the fans cheer.
Many die immediately, cowering and alone.
Others race up the ranks, grow in power, and in the end are
consumed by the Dark Slayer.
A few of them manage to live in relative comfort, gaining a
bit of prestige, a few fans, and a bit of money. They train hard,
explore Dark Haven, choose their foes wisely, and just get plain
lucky. Then they get old and slow; they too are dead.
Escape is unheard of. It cant happen. The Arena has been
here for hundreds of years and no gladiator has ever left...
Yet...
- Introduction:
Welcome to the city of Dark Haven, an epic role-playing
world for the 3Com Palm Pilot where you take control of
a young hero and shape his or her destiny. Train, fight,
explore, be good or be evil; the choices are all yours.
- Getting
Started: There are some things you need
to do before you can begin playing Dark Haven:
- Installation:
The following three files need to be synced onto
your Palm Pilot before entering Dark Haven:
- Dark Haven.prc
- Dark Haven.pdb
- Haven Picture.pdb
Sync the files onto your
Pilot using the normal Pilot installation
utilities, and then you are ready to play.
- Registered and
Unregistered version: Your exploration will be
limited to the arena complex if you are playing
with the unregistered version of the game. For
information on registering, click the
Register button on the About
menu item in the File menu.
- Character
Creation: Character creation is a
simple process in Dark Haven. The work of shaping
your character takes place during the course of
the game. Select the new button from the
introduction screen; you will be able to select a
name and let the adventure begin!
- Saving and
Loading: You can save your game at
any time by using the Save Game... command from
the File menu. There can be at most three
different saved games at any one time.
You can
load a previously saved game at any time by using
the Load Game... command from the File menu.
When you synchronize your Pilot, your saved
games will be backed up into a file called
Haven_Save.PDB in your Pilot backup
folder. If your pilot ever loses its memory,
simply install the Haven_Save.PDB
file back into your Pilot.
- Quitting the Game:
Dark Haven uses the Pilots hardware buttons
for game control. In order to quit, you must tap
the Applications silk screen button and launch
another application. Once youve pressed the
Applications button, the hardware buttons will
regain their normal functions. Be sure you save
your game before changing to another application!
- Interacting
With the World: Dark Haven has some
simple controls you will need to learn.
- Moving:
You can move around Dark Haven using four of the
Pilots hardware buttons. The up and down
buttons will move you up and down. The Address
Book button will move you left and the To Do
button will move you right. Some terrain is
passable and some isnt. There are also many
places you cant explore till you have
completed some quests or gained some prestige.
Dont get frustrated.

- Character
Information: You explore the city of
Dark Haven through the eyes and actions of a lone
hero. At the beginning of the game, your hero
will be weak, lost, and confused. However, as the
game progresses, you will have many chances to
improve your character, molding him or her into
one of many different personalities, such as that
of a mighty warrior, deadly sorcerer, pious
cleric or an agile thief.
- Statistics:
There are eight primary statistics, each
of which you will be able to improve over
the course of the game. Almost all of
this improvement will come from training
at guild facilities, but equipment will
also modify the statistics. You can view
your characters statistics by
pressing the Character Information button
(the button with a heart on it in Figure
1).
- Strength (Str):A measure of your characters
physical strength. Its most common benefit is increased
damage in combat. It will also help if you ever need to
move something heavy.
- Intelligence (Int): Your characters mental ability.
As intelligence improves your character will gain spell
points, have access to more powerful spells, cast spells
more quickly, have spells resisted less frequently, and
be better able to put two and two together.
- Offense (Off): Determines how well your character knows
how to attack in combat. A high offense will allow you to
score hits more often.
- Defense (Def): Determines how well your character can
avoid getting hit in combat. A high defense will let you
dance between your opponents clumsy attacks.
- Agility (Agil): Speed and quickness. A high agility will
allow your character to act more often in combat, and
will also prove helpful if you ever need to balance on a
ledge or tumble out of the way of a trap.
- Endurance (End): Your characters durability. As
endurance increases your character will gain hitpoints,
recover fatigue more quickly in combat, and will be more
likely to survive the many shocks and stresses found in
Dark Haven.
- Toughness (Tough): A measure of the thickness of your
characters skin, and how well your character can
roll with the punches. High values in this statistic will
come almost exclusively from wearing armor, but a little
skill never hurts.
- Counter (Counter): This statistic is used to determine
how good your character is at capitalizing on an opening
left when your opponent misses in combat. It can be very
potent when combined with a strong defense, but you may
want to focus on other statistics early in the game.

Look at the character screen picture above. The numbers next
to the statistic names are your characters base attributes.
The numbers in parentheses are your characters current
statistics after item, fatigue, and spell modifiers.
- Hunger, Sleep and
Fatigue:
Exploring a dangerous city is hard work;
if you arent careful your character
will get tired, fatigued, sleepy, hungry,
and in a lot of trouble.
Strong
physical exertion (like combat) will
fatigue your character, lowering the
effectiveness of all statistics. When
tired enough, the mightiest warrior will
fight like a beginning character. Fatigue
goes from 0 all the way up to 100. If you
ever get to 100, your character passes
out and will almost surely die. Dark
Haven is a dangerous place; be careful!
Sleep Deprivation and Hunger are
directly related to fatigue. They are
both added directly to your fatigue and
no amount of casual resting will cure
their effects. In order to cure Sleep
Deprivation you need to spend a night in
the inn. Only eating can cure Hunger.
As an example, if your character has
20 Sleep Deprivation, 20 Hunger, and 20
points of Fatigue (perhaps from fighting
in a combat) their effective fatigue will
be 60, more than half way to total
exhaustion.
Regular fatigue (not Hunger or Sleep
Depravation related) will be recovered
relatively quickly as your character
walks around, one point of fatigue for
every minute or two.
- Experience:
As your character explores he or she will
gain experience from fighting, completing
quests, and finding treasures. You will
be able to spend this experience at
guilds to increase statistics and learn
spells.
- Items and
Inventory: You will find many types
of items in Dark Haven and you will need them
all. There are weapons (both one handed and two
handed), armor (helmets, shields, boots, gloves,
body armor), items that cast spells (wands and
potions), rings, and quest items (some common and
some rare - you wont be able to drop the
rare ones).
You can examine your
characters inventory by clicking the
Inventory button (the button with the crossed
sword and axe on it in Figure 1).
By clicking on any item in your inventory, you
might be able to use it, equip it, drop it,
examine it, or any combination depending upon its
type.
Useable items have limited numbers of charges,
so be sure you really want to expend a charge
before clicking use. Further, some useable items
only have combat effects; you wont be able
to use them unless you are in combat.
You can also rearrange the order that items
appear in your characters inventory by
selecting an item and using the up and down
arrows to move it around.
Characters will be able to wear one suit of
armor, one pair of gloves, two rings, one helm,
one shield (if using one handed weapon), one pair
of boots, and wield one weapon.

- Spells:
Spells are very powerful and are an important
part of any successful characters arsenal.
Even warriors will benefit from learning spells;
dont neglect them!
You can examine your
characters spells by clicking on the Spells
button (the button with the magical sparks on it
in Figure 1).
By clicking on any spell in the list you may
be able to cast it or get information on it.
Spells use spell point, some give you fatigue,
and some can only be used in combat. If your
character is short on spell points, is tired, or
isnt in combat, they may not have the
option to cast all their spells.
You can also rearrange the order that spells
appear in your characters inventory by
selecting a spell and using the up and down
arrows to move it around.
- Combat:
Fighting is an unfortunate fact of life (and
death) in Dark Haven. Each fight is a one on one
contest between your hero and an opponent. Your
character and your opponent act based on their
orders, statistics and fatigue.
By pressing the
Go/Stop button you can pause the
fight at any time. This will give you a break to
examine your heros condition and change
orders. Use the Orders popup menu to select a
main order class. Then use the other menus beside
it to make detail your orders more specifically.
You can also view your characters
statistics at any time by clicking on the
Character icon. Finally, you can change the
combat speed by using the up and down hardware
buttons (up makes combat slower, down makes it
faster).

- Orders: Here
are the things you can do during a
combat.
- Run: If things are looking bad,
run! But be careful, running
takes time (leaving you
vulnerable to several unanswered
attacks from your opponent) and
doesnt always work (your
chance of success is based on
your agility versus your
opponents).
- Attack: Attempt to hit your
opponent, avoid their blows, and
counter when they make mistakes.
You have a couple of options when
you attack.
- Aggressiveness: Allows you to decide how aggressively you
want to attack. When you charge, you hit more often, and
attack more often, but you also leave yourself open to
enemy blows. When you defend the effects are opposite.
- Power: You can decide to use more or less power. Strong
attacks let you do more damage, but have a fatigue
penalty. Weak attacks have the opposite effect.
- Rest: Sometimes you will get too
tired to fight effectively; it
might make sense to catch a quick
breather. If your opponent is in
good fighting shape this may be
counter-productive, as getting
hit will fatigue you almost as
much as attacking.
- Cast: When you select the cast
order, a small label will appear
and the combat will pause. Click
on the label and you will be able
to select a spell for your
character to cast. Dark Haven
will default to the top spell in
your characters spell list
that can currently be cast.
Combat will not continue with the
cast order selected if your
character has no valid spells.
The time it takes to cast a spell
varies from spell to spell (more
advanced spells generally take
longer to cast) and is modified
by the casters
intelligence.
- Use: When you select the use
order, a small label will appear
and the combat will pause. Click
on the label and you will be able
to select an item for your
character to use. Dark Haven will
default to the top useable item
in your characters
inventory. Combat cannot resume
with the use order selected if
the character has no useable
items.
- Victory: To
win the opponent must either run away, be
killed, or pass out from exhaustion.
- Other Things:
As you explore Dark Haven you will find many
strange and wonderful things. The following
sections will help prepare you for dealing with
them.
- The Arena: As
a slave, your character will have to
spend a lot of time in and around the
Arena, fighting for the enjoyment of
others. On the bright side, you will be
given some choice as to which type of
opponent your character will meet.
When
you enter the arena, you will be able to
select which class of opponent to
challenge. Different choices will be
available based on your characters
prestige and current arena rank. Easier
challenges will always be closer to the
top of the screen.
If you can survive and acquire enough
prestige, you will be allowed to
challenge for ranks in the arena. Who
knows, one day you may even be able to
challenge the arena champion...Ha!

- Inns:
Its a good idea to get some sleep
every night, so you should always know
where the nearest inn is located. If you
rent a room in an inn you will be able to
pick how many hours to sleep. Ideally,
your character should sleep about eight
hours a day (enough to recover a days
worth of sleep deprivation). Dont
be alarmed if you wake up with some
fatigue; just go get some breakfast and
you will be ready for the day.
- Guilds:
Guilds contain the facilities where you
can spend experience and gold to improve
character statistics and learn spells.
Dont get too excited; before you
gain access to the facilities you need to
join the guild. That isnt always
easy.
To start you off, the Mercenary
guild is in the arena complex. Entrance
can be bought with a simple fee, and any
character can join.
Throughout the remainder of Dark Haven
you will find a Paladins guild, a
Wizards guild, a Clerics
guild, and the Shadow guild. There is no
love lost between members of these four
guilds, and with the exception of the
Mercenary Guild it is very unlikely that
you will ever be able to join more than
one of them at the same time.
Furthermore, if you quit a guild
dont expect to ever be let back in
to it; choose carefully!
- Jobs: You may
want to consider working if you ever run
low on money. Not all jobs are easy
though, and many employers will require
some minimum abilities before accepting
you. If a store wont hire you on
one day, try going back the next- they
may be offering different positions then.
Remember,
working for a living will tire you out.
Plan on getting some rest when the job is
done. You could also make money in the
arena, by completing quests, or by
exploring, but jobs are safer.
- Messages and
Choices: Throughout the game, your
character will be forced to gather
information and make decisions. Read the
messages closely and make your choices
carefully, for they will both have large
effects on your chances for survival in
Dark Haven. When presented with a choice,
pressing the Calendar button will select
the option on the left of the screen, and
pressing the Notebook button will select
the option on the right. When presented
with a message, the Notebook button is
equivalent to pressing the
Done button.
- Basic Hints
- Get some good equipment. Every player needs armor,
gloves, boots, a helmet, and a solid weapon. Potions that
heal hitpoints, spellpoints, and fatigue are also very
useful.
- Experiment with the user interface. Almost every command
in the game can be performed by pressing an onscreen
button or by using the hardware buttons.
- Combat outside the arena is lethal, so dont be
afraid to run from a fight (he who runs away lives to
fight another day - or something like that). On the other
hand, losing an unranked fight in the arena is not fatal
so sticking it out till the end may not be so bad.
- You will be in good shape if your offense is higher than
your opponents defense and your defense is higher
than their offense. Try to figure out which opponents are
good at attacking and which are good at defending and
choose a combat order that will capitalize on this.
- Learn where the important people are and talk to them.
Some people dont like dealing with unknown arena
slaves so if they ignore you the first time, get some
more prestige or rank and try talking to them again
later.
- There are many things to do in Dark Haven, but you
dont need to do them all to win the game. If you
enjoy fighting, spend your time in The Arena. If you
enjoy exploring, look around for quests.
- Make sure you are rested before getting into any serious
fights; 20 points of fatigue can mean the difference
between life and death.